In this work we present an Intelligent Pedagogic Agent (IPA) we developed to act within the Gea2: A New Earth educational game. The IPA was designed and developed based on a pilot study, where information was gathered from students and teachers of four classes of two high school institutions. The IPA has the ability to be conversational in Natural Language, and is also capable of autonomous intervention through the use of unsolicited hints during learner’s gameplay. The autonomous intervention is based on both the detection of player’s emotions, and the state of player’s game.
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics / Ferro, L. S.; Sapio, F.; Mecella, M.; Temperini, M.; Terracina, A.. - 1236:(2021), pp. 226-236. (Intervento presentato al convegno 10th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning, MIS4TEL 2020 tenutosi a ita) [10.1007/978-3-030-52287-2_23].
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics
Ferro L. S.;Sapio F.;Mecella M.;Temperini M.;
2021
Abstract
In this work we present an Intelligent Pedagogic Agent (IPA) we developed to act within the Gea2: A New Earth educational game. The IPA was designed and developed based on a pilot study, where information was gathered from students and teachers of four classes of two high school institutions. The IPA has the ability to be conversational in Natural Language, and is also capable of autonomous intervention through the use of unsolicited hints during learner’s gameplay. The autonomous intervention is based on both the detection of player’s emotions, and the state of player’s game.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.